THE LONG RUN
A matrix wargame on disruptive capabilities in the High North, 2030. SAS-219 Disruptive Capabilities Group. Exercise material — not a NATO position.
Five cells, five turns, ten months. Cards are not a resource economy: a card is the warrant for an argument a cell is already making, and every referee ruling is read off a card field so the record can be cited afterwards.
Start a game
Creates one referee link and five cell links. There are no accounts and no passwords — the links are the access. Send each cell only its own link.