THE LONG RUN

A matrix wargame on disruptive capabilities in the High North, 2030. SAS-219 Disruptive Capabilities Group. Exercise material — not a NATO position.

Five cells, five turns, ten months. Cards are not a resource economy: a card is the warrant for an argument a cell is already making, and every referee ruling is read off a card field so the record can be cited afterwards.

Start a game

Creates one referee link and five cell links. There are no accounts and no passwords — the links are the access. Send each cell only its own link.

Join a game

Paste the link you were sent. If you have a link, you do not need anything from this page.

Browse the deck

All 41 scored cards with their full assessments, sources and Heilmeier answers. No game needed.